Agentuino – A lightweight SNMP Agent for Arduino Platforms

details

Agentuino is a lightweight Simple Network Management Protocol (SNMP) Agent library for the Arduino platforms supporting SNMP Version 1.

 

Introduction

Agentuino is a lightweight Simple Network Management Protocol (SNMP) Agent library for the Arduino platforms supporting Version 1.

For more informations, please visit Project owner’s google code page,

https://code.google.com/p/agentuino/

 

The software supports the following;

  1. PDU Types
  2. GET-Request
  3. SET-Request
  4. Response

Syntax Types

  1. Null
  2. Boolean
  3. Bits (WIP)
  4. Octet-String
  5. Object-Identifier (WIP)
  6. Integer and Integer32
  7. Counter and Counter64
  8. Gauge
  9. Time-Ticks
  10. IP-Address
  11. Opaque
  12. Network-Service-Access-Point (NSAP) Address

 

Getting Started

For developers who are not familiar with SNMP it is recommended to read the SNMP Primer from wiki.

http://code.google.com/p/agentuino/wiki/SNMPPrimer

 

Agentuino Library

Agentuino Library source code can be found below link.

http://code.google.com/p/agentuino/wiki/AgentuinoLibrary

 

 

 

Limitations

Agentuino’s limitation is dependent on the amount of SRAM available.

  • Maximum Community Names (Get/Set) Length: 20 bytes
  • Maximum Object-Identifier Length: 64 bytes
  • Maximum Value Length: 64 bytes
  • Maximum Packet Length: 153 bytes

The library definitions can be easily modified should additional SRAM be available.

 

Source: https://code.google.com/p/agentuino

Agentuino is a lightweight Simple Network Management Protocol (SNMP) Agent library for the Arduino platforms supporting SNMP Version 1.

 

Introduction

Agentuino is a lightweight Simple Network Management Protocol (SNMP) Agent library for the Arduino platforms supporting Version 1.

For more informations, please visit Project owner’s google code page,

https://code.google.com/p/agentuino/

 

The software supports the following;

  1. PDU Types
  2. GET-Request
  3. SET-Request
  4. Response

Syntax Types

  1. Null
  2. Boolean
  3. Bits (WIP)
  4. Octet-String
  5. Object-Identifier (WIP)
  6. Integer and Integer32
  7. Counter and Counter64
  8. Gauge
  9. Time-Ticks
  10. IP-Address
  11. Opaque
  12. Network-Service-Access-Point (NSAP) Address

 

Getting Started

For developers who are not familiar with SNMP it is recommended to read the SNMP Primer from wiki.

http://code.google.com/p/agentuino/wiki/SNMPPrimer

 

Agentuino Library

Agentuino Library source code can be found below link.

http://code.google.com/p/agentuino/wiki/AgentuinoLibrary

 

 

 

Limitations

Agentuino’s limitation is dependent on the amount of SRAM available.

  • Maximum Community Names (Get/Set) Length: 20 bytes
  • Maximum Object-Identifier Length: 64 bytes
  • Maximum Value Length: 64 bytes
  • Maximum Packet Length: 153 bytes

The library definitions can be easily modified should additional SRAM be available.

 

Source: https://code.google.com/p/agentuino

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